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Design and Technology

 

Our new Guerrilla Curriculum 2020 groups subjects into enquiry projects, which are taught once throughout the year.  Design and Technology and Geography are taught together in the spring term through the project area Exploration and Curiosity, which links to our school motto: 

 

Creative. Curious. Caring. We make every moment count

 

Within this project, pupils will have the opportunity to:

 

  • Start projects by exploring issues. 

  • Risk-taking and being safe.

  • Being inquisitive- asking questions. 

  • Using the outdoor space.

  • Researching.

 

The big questions the children will explore are:

 

  • How have natural disasters led to change?
  • Can small actions make a difference?
  • How might we live in the future?
  • Do we appreciate what we have?

 

To see the long term plan for design and technology please follow the link to the Guerrilla Curriculum Long Term Plan.

Websites that can help with the design and technology curriculum

Curriculum Intent

Our school motto

Creative. Caring. Curious

 

Design and technology is an inspiring, rigorous and practical subject. Design and technology encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Wirksworth Junior School, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers. We intend to develop links with the creative and diverse town we live in.

 

Curriculum Implementation

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The children work in a range of relevant contexts (for example home, school, leisure, culture, enterprise, industry and the wider environment).

 

When designing and making, the children are taught to:

Design
• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design
Make
• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) accurately
• select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
• investigate and analyse a range of existing products
• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
• understand how key events and individuals in design and technology have helped shape the world

Technical knowledge
• apply their understanding of how to strengthen, stiffen and reinforce more complex structures
• understand and use mechanical systems in their products
• understand and use electrical systems in their products
• apply their understanding of computing to program, monitor and control their products

 

Key skills and key knowledge for D and T have been mapped across the school to ensure progression between year groups. This also ensures that there is a context for the children’s work in Design and Technology; that they learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the programme of study. Design and technology lessons are also taught as a block so that children’s learning is focused throughout each unit of work.

 

At Wirksworth Junior School – Children will also be able to work closely with STEM ambassadors to develop their D and T knowledge, experience and passion – demonstrating careers that these skills can lead on to.

 

Curriculum Impact

 

At Wirksworth Junior School children will be able to:


• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users and critique, evaluate and test their ideas and products and the work of others
• understand and apply the principles of nutrition and learn how to cook. Children will design and make a range of products. A good quality finish will be expected in all design and activities made appropriate to the age and ability of the child

 

Children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

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